Wednesday, February 24th – Allen Pennington takes us through his advanced Yu-Gi-Oh! strategy and discusses his deck choice for the upcoming Shonen Jump in Nashville, TN.
Everyone going to an event, whether locals, regionals, or a Shonen Jump Championship, has to decide what deck to play. Some people might have very limited options, making their choice easy. Others may already have a deck in mind that’s been doing very well for them. I am in neither of these groups of people.
I have the mentality that there’s always a “correct” deck to play for every tournament; some deck that will naturally have a much better chance of winning than any other deck. This is the attitude that a lot of Magic: The Gathering players have when preparing for a big event such as a Pro Tour. My perspective of Yu-Gi-Oh! haas been affected by playing Magic and vice-versa. The challenge set before me was to solve the puzzle. What was the deck to play for SJC Nashville?
When my friends heard that I was going to Nashville (also known as “SJC Gaylord”), their first question was, “Are you playing Gadgets or Lightsworn?” Of course I told them that I hadn’t decided what I was playing yet, and was still considering all of my available options. I found the question that they asked was amusing though. It’s as if they viewed Gadgets and Lightsworn as the only possible decks that I could do well with.
Why would people assume that I would play Lightsworn? I think this was partly due to the article that I wrote a few weeks ago on CrowSworn.The other reason was that Lightsworn is the most popular deck and considered by most people to be the “best” deck. Lightsworn is clearly the deck to beat in this meta. If your deck consistently loses to Lightsworn, you should disregard it as a viable deck for any high-level event.
Why isn’t everyone running Lightsworn? It has no bad matchups for game 1, and if you have a good sidedeck, you should win games 2 and 3. There’s one small factor that’s turning away players from using Lightsworn…
“I would be running Lightsworn for sure if the mirror match didn’t exist.”
This was a quote from a brief conversation that I had with a player who top16ed SJC Orlando with a non-Lightsworn deck. (Note: I don’t use any names in my articles because I feel it’s rude to use people’s names without getting their permission first. That’s also why the phrase “one of my friends” will come up a lot in my articles.) From the conversations that I’ve had with good players, the mirror match seems to be the most common reason for not running Lightsworn.
Obviously, every deck has the possibility of a mirror match. Many of the pro players that I’ve talked to have no problem playing Zombie mirrors or Blackwing mirrors. What makes Lightsworn so special? While there is always some skill involved in any matchup, the Lightsworn mirror match is almost entirely luck. No matter how you build your Lightsworn deck, you’re not going to get anything much better than a 50% winning percentage (even with a solid sidedeck). At a 10-round Shonen Jump Championship, it’s not uncommon for four of your matches to be against Lightsworn. If you can only win 50% of those matches, this has you losing two matches and most likely placing outside the top16.
On the other hand, other mirror matches are more skill based. For example, I have been playing Zombies for the past two weeks and have been winning about 75% of my mirror matches. Zombies, if built properly, have a good chance at beating Lightsworn while being able to beat the Zombie mirror at the same time. Unfortunately, the downside to Zombies is that the match against Gladiator Beasts is nearly unwinnable, and they can have a difficult time beating Blackwings as well.
What I was looking for is the deck that “beats everything”. That deck would be Lightsworn, but Lightsworn doesn’t beat Lightsworn. If you want to win the Lightsworn match, you need to either get lucky and summon a lot of Judgment Dragons or just hope that the person sitting on the other side of the table is a horrible player. You can’t rely on either of those happening at a Shonen Jump Championship.

That leaves the other deck that everyone was assuming that I would play: Gadgets. Gadgets are the deck I’m known for playing, and the deck that’s given me the best placings in premier events for my entire Yu-Gi-Oh! career. Of the eight regionals that I’ve top8ed, five of these were with Gadgets. However, don’t let the statistics lie to you. The first five regionals that I top8ed were all with Gadgets, while the last three were all with a non-Gadget deck. I was playing Gadgets non-stop ever since their release, but at some point I veered away from the archetype.
It seemed appropriate that SJC Orlando would mark my return with Gadgets. It was the start of a new format, and everyone was expecting the top tier decks to be Lightsworn and Gladiator Beasts. I didn’t have any of the cards for Lightsworn and I didn’t like Gladiator Beasts in this format. My plan for this event was simple:
1. Play Gadgets
2. Maindeck three Banisher of Radiance
3. Beat Lightsworn
4. Maindeck three Royal Oppression
5. Beat Gladiator Beasts
6. ???
7. PROFIT!
My plan worked pretty well. Before the event, I played against Lightsworn players for cards four times, and won 3/4 times. At the event, I beat Lightsworn four times. I lost one match to Lightsworn, partially due to getting a game 1 loss for a decklist error. My other loss was to Skill Drain Zombies, a deck that I was somewhat unprepared for. I beat Gladiator Beasts twice, including one in a feature match. I came in 18th place, nearly top16ing with a deck that many players had thought was not on par with Lightsworn and Gladiator Beasts.
It was expected that I would play the deck for SJC Columbus, the next SJC that I was attending. After suffering a humiliating 0-2 drop, I got frustrated and decided that I was going to play other decks. I won a small win-a-mat event with Blackwings, and played those for awhile locally. While Absolute Zero had a lot of hype, I tested the deck rigorously. After I determined that the deck wasn’t as good as I had thought, I traded it for a Lightsworn deck. I did well at several locals with Blackwings, Lightsworn, and Zombies.
I’m not going to lie; I was doing everything in my power to not play Gadgets at SJC Nashville. Ever since SJC Columbus, I’d been testing everything except Gadgets. I’d decided that Gadgets would last on my list of options. I would only play the deck if none of the top tier decks tested well for me. Well, none of the top tier decks did test well for me, or at least not as well as I would’ve liked. I had a bad day at SJC Columbus with Gadgets, but they’ve done well at every other event I’ve taken them to. They even won one of The Game Academy’s $500 Cash Tournaments.
I think sometimes you just have to play whatever you feel is the best deck and accept that anything can happen. I might misplay horribly at SJC Nashville and miss out on a top16 as a result. I might draw gross hands and not top as a result. I might play against a deck that flat out beats mine. I might lose matches in time, or to a topdecked Brain Control. Things might not go my way, or the opposite might happen. However, I feel that my Gadget deck will give me the best chance at winning SJC Nashville, regardless of how well I actually do.
I could go on to explain the decklist that I’m playing and why I’ve made certain card choices. The important thing is what deck I decided to play, not what 70 cards (40 maindeck + 15 extra deck + 15 sidedeck) are included. I feel that Gadgets are the best deck for me to play at SJC Nashville, but not necessarily everyone else. I almost never misplay with Gadgets when I’m focused. Gadgets have no unwinnable matchups in this format, so I think I have a realistic chance at top16ing SJC Nashville.
























I have lately trying to build a deck for the 2K yugioh tournament. Right now I am running monarchs, I also have a pyro deck and a legendary ocean deck. what would be a good deck for the tournament that I can build from those decks.